Demon 5e stats.

Condition Immunities charmed, frightened, poisoned. Senses darkvision 60 ft., passive Perception 9. Languages understands Abyssal but can't speak. Challenge 1/8 (25 XP) Actions. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Monster Manual.

Demon 5e stats. Things To Know About Demon 5e stats.

5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you. Elizabeth Bowden’s “The Demon Lover” has two themes: the effects of war on civilians and the return of the past. The story takes place during World War II. The main character, Kath...Challenge 7 (2,900 XP) Proficiency Bonus +3. Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility. 1/day each: charm person, cone of cold, gaseous form, sleep. Magic Weapons.A haures was a type of quasi-undead demon that were dedicated to fighting.[1] Haureses were massive demons with the upper body of goristro situated upon a spider-like lower body.[1] Haureses enjoyed fighting and would charge into the middle of enemies so as to fight more. They only "shared" combat with their allies begrudgingly, only because they could not be everywhere at once.[1] Haureses ...8. Summon Lesser Demons will summon for the caster a number of demons based on a d6 roll; either 2 CR 1 (or less) demons, four CR 1/2 (or less), or eight CR 1/4 (or less). CR 1 demons include Quasits and Maw Demons; CR 1/4 gives us the Dretch (and Manes are available at CR 1/8). However, I could not find any CR 1/2 demons that the middle result ...

Lolth (pronounced: /lɑːlθ/ lalth[29] or: /loʊlθ/ lolth[29] or: /loʊɑːlθ/ loalth[1]), or Lloth,[30][31][32] known as the Queen of Spiders as well as the Queen of the Demonweb Pits,[1][19][33] was the most influential goddess of the drow, within the pantheon of the Dark Seldarine.[10] Lolth could appear either as a 12 feet (3.7 meters) diameter, crimson-eyed black widow spider, or a 6 ...

The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route.A nightmare is a fiendish horse-like creature that appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flames. Its eyes glow like hot coals, and its breath reeks of brimstone. A nightmare is a wicked and intelligent being that serves as a mount for various malevolent entities throughout the Lower Planes, such as devils ...

Less of an actual event and more an age-old conflict, this was a war that was waged on the lower planes of existence for millenia. This legendary battle was fought between the inhabitants of the lower planes, fiends. Devils and demons pitted themselves against each other – a feud between evil beings that still exists to this day.Lolth does not have an official stat block in Dungeons & Dragons, although she is present in 5e, 4e, 3e, and 2e. Though she is technically a god, Lolth has a long association with demonkind. She is the patron of evil drow, spiders, and plenty of demons, all of whom she will bless with her dark touch.Demonic Weapon Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) slashing damage. If the molydeus rolls a 20 on the attack roll, the target is decapitated. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger.Jan 22, 2023 · A complete creature guide to Shadow Demons in DnD 5e including stat block, strengths, weaknesses, tactics, lore, and DM advice for making encounters. Find the stats, abilities, and actions of different types of demons in the 5th edition of Dungeons & Dragons. Compare the stats of balors, dreaths, glabrezus, and hezrou, and learn about their resistances, immunities, senses, languages, and challenges.

A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.

The blade demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The blade demon's attacks are magical. Actions. Multiattack. The blade demon makes two scythe hands attacks and then uses either its braid flail or wounding wings. Braid Flail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

Melee Weapon Attack: +17 to hit, reach 20 ft., one creature. Hit: 26 (3d10 + 10) bludgeoning damage and the target is grappled (escape DC 20) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained. The Father of Monsters has two tails, each of which can grapple only one target.Maw Demon. From Volo's Guide to Monsters, page 137. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.If you're willing to go so far as altering attribute scores, it’s physical stats become: STR: +3, DEX: +1, CON +3 (save +6). INT, WIS, and CHA remain the same. If you require a fluff reason for these lower stats, list the above creature as a “fledgling”, not quite finished with the long, involved transformation into a chain devil.Range: 90 feet. Components: V, S, M (tears inside a crystal vial worth at least 300 gp) Duration: Concentration, up to 1 hour. You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear.Devils have a hierarchical structure. The weakest and least cunning devils are known as the least, above them are lesser devils, greater devils and finally, archdevils. The greatest of all the archdevils, and the defacto ruler of them is Asmodeus. Devils primarily seek to increase in influence and power within this hierarchical structure.Demeter - Goddess of Nature, Cereals and Misteries - D&D 5e; DEMILICH - 5e stats; Demons in D&D: The Chaotic Evil Fiends of the Abyss; DERRO - 5e stats - The Mad and Cruel Dwellers of the Underdark; DERRO SAVANT - 5e stats; DEVOURER - 5e stats; DHERGOLOTH - 5e stats; Diancecht, Celtic's Avatar; DIMETRODON - 5e stats ...

Dust devils usually scour the land within 6 miles of a Blue Dragon Lair. A funneling cloud of whirling air with a vague semblance of a face, they can turn themselves into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. Environment: Desert Mountain. Basic Rules.An assortment of other demon stat blocks are presented below. Abyssal Geyser. Demons are spontaneously birthed from the matter of the Abyss itself. When enough demonic energy is concentrated into one place, regardless of the plane it is present in, an abyssal geyser is created. An abyssal geyser is a highly volatile coalescence of planar matter ...The forests grow golden trees with emerald leaves. Streams of liquid silver wind past fields of lapis wildflowers. The Archdevil of Greed's home, the Halls of Avarice, is in the heart of a golden city. Everything within his palace is made of a precious substance, and it is filled to bursting with breathtaking treasures.Molydeus are the chief enforcers of a demon lord’s will, the most feared of all the common demon types. They are huge humanoid demons, standing at around 12 feet tall with blood-red skin. Perhaps one of their most fearsome qualities is their head, or heads.CHAIN FIEND (EVANGELIST aka KYTON) - 5e stats. Medium fiend ( kyton ), any evil. Armor Class 16 (natural armor) Hit Points 85 (10d8 + 40) Speed 30 ft. Proficiency Bonus +3. Proficiency Bonus +5 ( 5th Edition Advanced Mode) STR. DEX.CHA. 8 (-1) Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered. Damage Immunities fire, poison. Condition Immunities poisoned. Senses darkvision 120 ft., passive Perception 12. Languages Infernal, telepathy 120 ft. Challenge 2 (450 XP) Devil's Sight.

The demon chooses what to summon and attempts a magical summoning. A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons.The devil dog is a lesser devil, often employed to hunt down those few souls who escape from the arch-devils. It is a bizarre looking creature; it has the locomotive skills of a hound, loping after prey, yet its rear digitigrade legs are longer than a normal hound's, giving them a hunched, perpetually-about-to-pounce posture.

Drive and steer the Demon Grinder. Chomper (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 25 (6d6+4) piercing damage. A target reduced to 0 hit points by this damage is ground to bits and spit out through the pipes on both sides of the Demon Grinder. Any nonmagical items the Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.The Queen of Chaos was a demon lord of obyrith origins.[1] The Queen of Chaos had the upper torso of a corpulent, blue-skinned humanoid female, whereas her lower body was a mass of ten mauve tentacles. Hidden in the tentacles was a razor-sharp parrot-like beak. The Queen had long drooping locks of green hair, and she wore a sahuagin skull as a crown. Her weapon of choice was a huge trident. As ...Challenge 5 (1,800 XP) False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Grasping Tendrils. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage).The barlgura makes three attacks: one with its bite and two with its fists. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. Monster Manual (BR+) DnD 5e Monsters.At will: Darkness, Dispel Magic, Fear, Heat Metal, Levitate. Actions. Multiattack. The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be ... Rattok demons collect, bottle, and often distill and flavor souls, trading them and generating abhorrent bottled spirits from them. These bottled souls resemble potions. Consuming a bottled soul destroys a portion of a living soul and floods the drinker's mind with some of the soul's memories. Mishappen Claws, Black Hearts.The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a ...

Vrock. Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects. Multiattack. The vrock makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Talons.

The demon can innately cast the following spells, requiring no material components: At will: blight, detect evil and good, dispel magic; 3/day each: bestow curse, web; Magic Resistance. The aeshma demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The aeshma demon’s weapon attacks are magical ...

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage. Horror Nimbus (Recharge 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.The dretch makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d4) slashing damage. Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch.Description. Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Minotaur - A minotaur's roar is a savage battle cry that most civilized creatures fear.Demon Scythe. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 11 (2d10) necrotic damage. Demons are deadly creatures that lurk in the shadows. They are said …Graz'zt is one of the 10 major demon princes in the lore of the Forgotten Realms. Known as The Dark Prince, he rules over pleasure, decadence, and self-indulgence. While he certainly isn't considered to be a god, he's definitely strongly associated with hedonism in the Forgotten Realms of D&D 5e. Notable Titles: The Dark Prince. The Dark Man.Shadow Demon’s Stat Block. Medium Fiend, Armor Class 13. Hit Points 45 (10d8) Speed Walk 30ft. Fly 50ft. STR 5 ( -3) DEX 16 (+ 3) CON 10 (+ 0) INT 12 (+ 1) WIS 14 (+ 2) ... Shadow demons in DnD 5e Multiverse are immune to mortal ailments, extreme temperatures, and fatigue, making them highly resilient unless confronted with magic. …RUTTERKIN - 5e stats. Medium fiend ( demon ), chaotic evil. Crippling Fear. When a creature that isn't a demon starts its turn within 30 feet of three or more rutterkins, it must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a successful save, the creature ...The new body appears within 5 feet of the phylactery. Spellcasting: The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: • Cantrips (at will): mage hand, prestidigitation, ray of frost.The demon chooses what to summon and attempts a magical summoning. A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons.Graz'zt casts the Command spell on every creature of his choice in the lair. He needn't see each one, but he must be aware that an individual is in the lair to target that creature. He issues the same command to all the targets. Smooth surfaces within the lair become as reflective as a polished mirror. A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.

Senses Passive Perception 13. Languages --. Challenge 1/4 (50 XP) Proficiency Bonus +2. Keen Hearing and Smell. The wolf has advantage on Wisdom ( Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ...Back to Main Page → 5e Homebrew → Creatures → Monsters. Plant Type Monsters, Quality and Featured . These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.Less of an actual event and more an age-old conflict, this was a war that was waged on the lower planes of existence for millenia. This legendary battle was fought between the inhabitants of the lower planes, fiends. Devils and demons pitted themselves against each other - a feud between evil beings that still exists to this day.Instagram:https://instagram. frontrunner signs charlottesvillefastest route to austinavery ranch urgent careglobal beverage superstore llc Omkareshwar, a small island located in Madhya Pradesh, India, holds great significance in Hindu mythology and is considered one of the most sacred pilgrimage sites in the country. ... 2014 chrysler town and country refrigerant capacitymodified yamaha warrior 350 custom Skills Deception +6, Intimidation +4, Perception +4 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical ... inspector gadget 2 trailer 2003 A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10.ACTIONS. Multiattack. The alu demon makes one Longsword attack and one Claw attack. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The alu demon gains temporary hit points equal to the amount of damage inflicted with its claw attack. These temporary hit points last one hour.Challenge 5 (1,800 XP) Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.